NSM information available here!
Top Ten Times
Course to follow for speed runs (American version)
Area 15 (second room comm)
Area 6 (RL required)
Area 14 (take permit, first room comm)
Area 7 (3-way required)
THIS PART IS FOR BEATING BIONIC COMMANDO AS FAST AS YOU CAN.
Before we begin, let me make this clear: when you time yourself beating a game, you time yourself from the title screen/introduction to the point at which you can do no more. In Bionic Commando, this means you time yourself from the title screen to the point where you say, "Is Joe still inside?"
Time yourself to see how fast you go. Email me your name and time along with any proof you might have, and I can put you on the Top Ten! (Note: When e-mailing me, please title your email "Bionic Commando" or something similar, or I may think it's spam and delete it.) How can you prove your times? The best way is to create an NSM recording of yourself, which creates undeniable proof. Or, you can just give me your word. If I happen to get lots of times for the chart, I won't count the "just my word" times.
Here are some general tips when you have a need for speed:
1- Swinging beats running.
2- Continuous swinging beats interrupted swinging (i.e., don't stop if you don't need to.)
3- Except for perhaps a little bit at the beginning, gathering bullets is unnecessary and stupid.
4- Manually exiting (A+B+Start) beats regular exiting in neutral areas.
5- Charging through enemies often beats avoiding a few hits.
6- Going quickly to the boss room beats killing every guy and/or going to unnecessary parts.
7- Skipping communication room beats communicating when you don't need to.
8- Cutting people off when communicating beats hearing all they have to say when you have to communicate.
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