SECTION 2.1 ITEMS ANALYSIS

 

This part takes a look at all the items in this game and how to use them. 

PROTECTION ITEMS: PENDANT, HELMET, BULLETPROOF VEST

 

The pendant blocks one shot. It offers the least protection of the three protection items. Get it after beating Area 2.

The helmet blocks three shots. It offers better protection than the pendant. Get it in the secret passageway. 

The bulletproof vest blocks every other shot. It offers better protection than the pendant. Get it after beating Area 11.  

Why don't I say the bulletproof vest is better than the helmet? If there are only two or three shots fired, the helmet is better.

 

SPECIAL ITEMS: FLARES, MEDICINE (AKA ENERGY RECOVERY PILLS,) PERMIT, IRON BOOTS, RAPID FIRE DEVICE (AKA MAGAZINE SYSTEM.) 

The flares have no effect unless used in Area 4, in which it lights up the area. Get it in Area 13.

The medicine will recharge energy up to the greatest extent reached before. For example, if the most health dots you've ever had is four, this will give you four again. Get it after beating Area 1.

The permit has no effect unless taken into Area 14, in which it allows you to enter. Get it after beating Area 6.

The iron boots allow you to kill enemies when you kick them. Get it after beating Area 8.

The rapid fire device allows you to shoot your regular gun faster. You can hold the fire button down with this item. 

 

OTHER ITEMS: ITEM PARACHUTE, BULLET, POW, MEDICINE, FREE MAN, EAGLE BADGE

When an item parachute floats down, shoot or grab it to reveal an item. 

 

When you kill most enemies, they'll become bullets. Also may come from item parachutes. 

NOTE FROM SECTION 1.0: To get health, either run and pick up the bullets foes leave behind or grab the bullets with your bionic arm. To get your first health point, you need 5 bullets. Then you need 15. Then 30, then 60, then 100, then 150, then 220, then 300. Yeah, 300 bullets. Whoa. It helps that you get 10 bullets for beating an action/normal area (not a neutral area.) You can beat an easy level a few times and get at least 10 bullets each time.

The Pow will put a damaging barrier around you for protection for a short period of time.

The medicine will recharge energy up to the greatest extent reached before. For example, if the most health dots you've ever had is four, this will give you four again. 

The free man gives you an extra life (duh.)

When you beat the mini-bosses in the convoys, they'll leave behind an eagle badge, which will give you a continue.

 

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