SECTION 2.2 WEAPONS ANALYSIS

 

This part takes a (much) closer look at the five guns in Bionic Commando. (The Hyper Bazooka and Regular Gun with Magazine System were omitted.)

Gun (Regular Gun) Rocket Launcher Wide Cannon Joe's Machinegun 3-Way Gun
Picture
Rate of Fire 2 1 1 1 1
Bullets Per Round 1 1 3 3 3
Individual Shot Angle  0 0 45, 0, -45* 15, 0, -15* 90, 0, -90
Individual Shot Size 8x8=64 16x16=256 8x8=64 8x8=64 16x16=256
Individual Shot Speed 3 3 5.7, 5, 5.7* 5.1, 5, 5.1* 5, 5, 5
Individual Shot Power 1 3 1 1 1
Individual Shot Range Unlimited  Unlimited 22 ,37, 22* 50.7, 62, 50.7* 47, 47, 47
Individual Shot Delay 1 1 1, 1, 1 1, 9, 17 1, 1, 1
Barrel/Wall Passing No No Yes Yes Yes
Passing After Contact No Yes No No No
Area Obtained  - - - 5 4 18 9

*- figures may be approximated

Round- the bullets that result from hitting the A button once

Shot- each bullet fired

Rate of Fire- how many rounds can be on the screen at once.
Bullets Per Round- how many bullets are in each round
Individual Shot Angle- the angle at which each shot is fired (provided a horizontal shot is 0, directly overhead is 90, etc., in degrees)
Individual Shot Size- the size of each bullet (in pixels)
Individual Shot Speed- the speed of each bullet (in pixels per frame)
Individual Shot Power- the power of each bullet (proportional)
Individual Shot Range- how far each bullet can travel before disappearing (in pixels)
Individual Shot Delay- the time it takes for each bullet to appear (in frames)
Barrel/Wall Passing- whether or not shots pass through barrels and walls
Passing After Contact- whether or not shots pass through after hitting an enemy
Area Obtained- area in/after which the gun is obtained

 

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